General Weekly #11 11.08.22
The game development industry brings something new all the time. General Arcade shows the most interesting releases, updates and news of the past week, which are recommended reading for both industry veterans and novice developers.
Founder of K-D LAB and KranX Productions, game designer of the Vangers and the first part of the Perimeter. Thanks to Andrey, many have found their way into game development (including Nikolai Dybovsky).
Allows you to use Rust while working with Godot 4. The extension is still at an early stage of development, but you can already play around.
In the Netherlands (in the same place as Blender). This will help in many ways in identifying the engine as a product, also it will come handy in many organizational issues (selling merchandise, selling user content, etc.).
The best moments from this very cinematic demo have now migrated to the package. Key areas of improvement: skin and eyes. The whole thing is already available on GitHub.
This time the theme is cliché.
Added frustum culling for labels, added Slice9 support for sprites and more.
Invited for extras authors of The Walking Dead and The Friday 13th.
Artist Justin Hien talked about the production process for the Forest Home environment, explained how the scene assets were modeled and textured, and discussed lighting setup in UE5.
Take a look at how developers are trying to use mental disorders as a source of horror in video games.
A lot has already been written about the history of virtual worlds, but most of the texts are usually devoted to MMORPGs. It would take a very large book to tell this story in detail, so this article has been written as a general timeline of what happened, the key names, and where you can get more information about it.
In a session with Animation Summit 2022, Lindsey Thompson of Insomniac Games discusses the process and inspiration for animating cinematics and gameplay for Ratchet and Clank: Rift Apart.
Hinterland founder and creative director Rafael van Lierop announced 10 million LTD and 1 million MAU. GameDiscoverCo decided to figure out what the success is.
Zoe Brening spoke about working on the Kuna Nuka project, explaining in detail the sculpting and texturing processes, and also talked about what she learned at the Think Tank training center.
In the post, d954mas shared his experience of optimizing Defold to run on a mobile browser with stable FPS and over 1000 enemies.
In a keynote from GDC 2021, Treyarch’s Dan Olson explores the opportunities and challenges that Rust can bring to the game tool programmer and explores how Rust can be a powerful addition to the arsenal.
The class, dialogue, and reputation system of this role-playing game was necessary to create meaningful events.
Jonathan Cooper recalled how the Ubisoft Montreal team created animation for the game. The developers have done an excellent job, from the rebuilt combat system to the ragdoll physics, making the project look impressive even after 10 years.